using UnityEngine;
using System.Collections;

public class hitterLogCollisionScript : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	void OnTriggerEnter(Collider other)
	{
		//transform.parent.SendMessage("LogCollision");

		if ( other.CompareTag("player"))
		transform.parent.GetComponent<pivotRotationScript>().LogCollision(other);
		
	}
}
